![]() ![]() To explain: if you right-click and edit animated mesh creatures in SL, you’ll see that they can appear to have multiple parts, most of which are invisible. One of the potential advantages with Animesh is that it might help eliminate the need to “alpha flipping” across multiple versions of a mesh creature in order to simulate its movement. Alpha flipping: use of multiple mesh models to achieve a sense of movement by rapidly cycling through them via script, revealing and then hiding each one in sequence – in this can giving the illusion the squirrel climbs and swings from the bird feeder This opens up a whole range of opportunities for content creators and animators to provide things like independently moveable pets / creatures, and animated scenery features. Essentially, it allows the avatar skeleton to be applied to any suitable rigged mesh object, and then used to animate the object, much as we see today with mesh avatars. On Wednesday, November 14th, Linden Lab announced the official release of Animesh, with the promotion of the Animesh viewer as the de facto release viewer.Īnimesh has been in development for about a year, and like Bento, has been a collaborative effort between Linden Lab and Second Life content creators. ![]() Anmesh Halloween boogie, October 2017, Courtesy of Alexa Linden ![]()
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